Changelog
Public log of portfolio iterations — features, content, and fixes shipped to kon2raya.netlify.app. Think of it as a public commit log for the portfolio itself.
+ added ~ changed/fixed · docs/content
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v6.0 2026-06-11 LATEST
PLAYER FILE — the portfolio reimagined as a game menu. A completely new UI fronts the site: RPG character screen, quest log, skill tree. Same content, different game. The classic UI lives on at /classic.html.
- New index: a full-viewport game-menu shell — persistent top HUD (player tag, LV 6, exploration XP bar, live views, clock, ONLINE status) and a pause-menu rail with seven screens: CHARACTER, QUEST LOG, CAREER LOG, SKILL TREE, ABILITIES, TROPHY ROOM, COMMS.
- Content remapped, not rewritten: about → character sheet with lore, passive traits, active buffs (~/.now.json) and codex; case studies → rarity-coded quests (the two “start here” entries are ★ LEGENDARY); experience → six cleared acts plus a training arc; skills → tiered skill bars with a tools inventory; services → ability cards; projects → gold/silver/bronze trophies; contact → transmission console (same Netlify form).
- Game UX throughout: skippable PRESS START title screen (auto-skipped on deep links, repeat sessions, and reduced motion), keys
1–7+ arrow keys for navigation, achievement toasts (NEW GAME, 100% MAP EXPLORED, QUEST COMPLETE on form send), chamfered Destiny-style panels, Orbitron/Rajdhani type — deliberately distinct from both the retro arcade skin and the playable NIGHT SHIFT. - Old deep links keep working —
#fh5co-startedand friends route to the matching screen; legacy anchors map to panels. - Polish pass, same day: quest briefing modals (skim a case study in-place before deploying to the writeup), item tooltips on the equipped loadout, a CONTINUE save slot on the title screen (restores your last section), staggered card entrances + direction-aware panel slides, scramble-decode on section titles, pointer tilt on quest/trophy cards, and a dispatcher NPC line on the comms deck.
- An achievements system (7 to find: First Boot, Cartographer, Legendary Hunter, Direct Line, First Contact, Any% Speedrun, God Mode) with a HUD counter and modal list; optional WebAudio UI sound (muted by default, ♪ toggle in the HUD, no audio files); three accent variants — plasma / crimson / gold — switchable from the footer (Konami code force-unlocks gold).
- Mobile gets a game-console bottom tab bar (7 thumb-reachable slots with glyphs) instead of a scrolling rail; modal focus trap, roving tabindex on the menu rail, and keyboard-openable quest briefings round out the a11y pass. Composite-only animation budget (transform/opacity, no infinite box-shadow loops, no canvas), no-JS fallback stacks all panels as a plain document, and both UIs share the same view counter. The OG share card was regenerated from the new title screen. SW cache →
pf-v131.
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v5.4 2026-06-11 theme
Arcade goes default — fresh visitors now land on the game cabinet, and the skin reaches every component: type, glow, texture, chrome.
- Fresh visitors (no stored palette) land on arcade, in dark mode — a cabinet is inherently dark, so the OS light-mode preference no longer overrides the default skin. Anyone who explicitly picks a palette or mode keeps their choice; cyber is now stored explicitly so choosing it sticks.
- Two-tier pixel type system: Press Start 2P for every display surface (headings, nav, buttons, HUD, labels, toasts, boot screen) and VT323 — the classic terminal pixel face — for running text, so body copy keeps the game feel without becoming unreadable. Both fonts now ship in the static font links since they're the default face.
- Pixel hardware everywhere: square corners globally, hard-offset arcade-logo shadows on headings (gold over player-red, the way cabinets bled phosphor), 8px dither texture in the starfield, coin-gold selection + keyboard focus.
- Component sweep: command palette as pause-menu, chat widget as in-game dialogue box, contact form as password-entry screen, profile photo as character-select portrait, siderail as level-select squares, kbd/terminal/toasts/tour/ctx-menu in dialog-box chrome, 404 as a GAME OVER screen.
- Case-study layout (also /now, /uses, /changelog) gets the full treatment — pixel headings, VT323 body, quest-log card chrome.
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v5.3 2026-06-11 theme
Sixth theme: arcade — the portfolio as a retro game cabinet. Plus the frame-drop fix that landed the same day.
- Added the arcade palette — Press Start 2P pixel type (lazy-loaded only when the theme activates, so the other five palettes pay zero font weight), hard pixel drop shadows instead of neon glows, square corners + chunky gold borders, violet attract-mode hero, blinking
▶ PRESS START, segmented XP-style HUD bar, and arcade glyphs (♥★▲●) in the rain. - Reachable everywhere themes live: nav theme picker (with its own pixel-cabinet hover preview), HUD dots,
Alt+Tcycle, command palette, and the dev terminal (theme arcade—theme gameworks too). - Frame-drop sweep — canvas glow now baked into cached sprites (per-draw
shadowBlurwas ~135 CPU blurs per frame), duplicate card-tilt system removed, magnetic hover rAF-batched, hire-btn ripple moved to compositor-only transform/opacity, and an adaptive.fx-litegovernor that sheds ambient work only on devices that can’t hold ~50fps. Worst-case hero frame: 99.9ms → 33.7ms, visuals unchanged.
- Added the arcade palette — Press Start 2P pixel type (lazy-loaded only when the theme activates, so the other five palettes pay zero font weight), hard pixel drop shadows instead of neon glows, square corners + chunky gold borders, violet attract-mode hero, blinking
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v5.2 2026-06-11 maintenance
Integrity + freshness pass — PWA cache sync, clean OG cover regenerated, image payload −65%, ~6 MB of dead template freight purged, and this changelog backfilled from the feed.
- Service-worker precache now includes the ph-dev-utils case study + its OG card (missed in the v5.1 bump); cache version →
pf-v123. - Service worker now registers on every page (case studies, /now, /uses, /changelog, 404) — visitors who deep-link from LinkedIn or search get the PWA cache too, not just homepage visitors.
- Regenerated
og-cover.png— the live OG card had the cover.html helper tooltip baked into its top-right corner, visible on every social share. Captured clean via headless Chrome. - All large PNGs palette-quantized (visually lossless):
images/payload 4.3 MB → 1.6 MB; og-cover alone 550 KB → 147 KB. - Purged ~6 MB of dead template freight: unused glyphicons + icomoon demo package, stale
sass/tree (the CSS is hand-edited), template-eragoogle_map.js, 13 orphaned template images, tracked.DS_Storefiles. - icomoon
@font-facepointed at a nonexistentcss/fonts/directory — corrected to../fonts/icomoon/. - · /now refreshed — was four weeks stale and still claimed “two case studies” (there are nine).
- · Backfilled this changelog: v3.9–v5.1 existed only in feed.xml, and the previous top entry carried v5.0’s content under a v3.5 label — relabeled below.
- Service-worker precache now includes the ph-dev-utils case study + its OG card (missed in the v5.1 bump); cache version →
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v5.1 2026-06-03 case-study
Ninth case study — @ph-dev-utils, the first open-source entry. Plus the interim UX series shipped since v5.0.
- Added case-studies/ph-dev-utils.html — a 12-package Filipino dev-utils family (JS/TS + PHP): peso formatting + EN/Tagalog number-words, ~10 government-ID validators, the full PSGC address hierarchy down to 42,046 barangays, payroll + BIR tax math, holiday-aware dates, seedable faker, and a React address picker.
- 11 of the 12 packages publish identical behavior to both npm and Packagist, so a PHP backend and a JS frontend agree on the same rules by construction; the showcase site runs ten of them live in the browser.
- Hero stat bumped 8 → 9; work-tree, sitemap, and feed wired per the publish ritual.
- Interim series (May 19 – Jun 3), previously unlogged: portfolio chat widget — zero-API FAQ matcher with chat UX, 95 entries, browse-all view, keyboard nav, did-you-mean rebound.
- Interim: multi-system 3D overhaul + frame-rate optimization sweep across all five palettes.
- Interim: perf + a11y sweep — LCP preload, save-data support, focus polish, tiny-phone + print styles; theme-aware page scrollbar; cross-page consistency pass.
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v5.0 2026-05-18 major
Massive audit-driven pass — theme picker + 5 palettes, jQuery removed, mobile nav fixed, comprehensive a11y, no-JS fallback. Single biggest day of shipping since the portfolio's first cut.
- Added a theme picker popover in the nav (mode: dark/light, palette: 5 options). Replaces the binary light/dark toggle.
- Added xeno palette — alien-invasion / interstellar skin with void background, drifting starfield, sweeping red scan beam, scope-reticle hero corners, diamond pane glyphs, scope-reticle cursor, angular clip-path buttons. Goes beyond palette swap into a different visual UI.
- Added crt palette — retro phosphor green-on-black with heavy scanlines, corner vignette, sharp corners, monochrome chromatic-aberration headings, faint screen flicker.
- Added hover-preview tooltips on each palette dot — tiny live mockup of that theme's chrome before you commit.
- Added
Alt+Tshortcut to cycle palettes (cyber → matrix → sunset → xeno → crt). - Added theme-aware matrix-canvas alien glyphs in xeno mode (◢◤◇◆▣⌬⌷⎔⏣ + Greek caps).
- Added hero typewriter —
> ./init_developer.shtypes in char-by-char on load. - Added "Book a 15-min call" primary CTA in the hero above the fold; same cal.com CTA on every case-study close-out.
- Added case-study hover-preview thumbnails — pop the OG card next to the tree row on hover, desktop only.
- Added
cs-outcomes--topBEFORE/AFTER scaffold to every case study (hidden by default viadata-status="draft"until reviewed). - Added mobile hamburger menu — without it, phones literally couldn't navigate (regression-grade bug).
- Added
<noscript>fallback so JS-disabled visitors don't see a perpetual loader. - Added form
:user-invalidstyling + personalized success email (sessionStorage stash/restore). - Added
main+contentinfoARIA landmarks on the index. - Added comprehensive
:focus-visibleacross 14 selectors so keyboard users can see what's focused. - Added focus-return on dialog close for the command palette, dev terminal, and keyboard-shortcuts overlay.
- Removed fake testimonials section — self-written project blurbs framed as quotes were credibility-leaky. One real LinkedIn rec beats three synthetic ones.
- Reordered work-grid — 6 LIVE production cards first (Pamanaland, JBC, UPHDJGT, PH Dev Utils, This Portfolio, JBC Marketing), then PROTOTYPE, then 2 ARCHIVE. Was leading with 2018-era design archive.
- Reframed Services pane → "What I Build" — capability framing that works for both recruiters and clients.
- Skill
%%bars replaced with PRIMARY / STRONG / WORKING tier chips. No more fake-precise self-rating. - Removed jQuery + Stellar + Waypoints + Bootstrap JS + Easing — full vanilla rewrite of
main.jswith IntersectionObserver, requestAnimationFrame, and matchMedia. Zero jQuery now loaded. - Hero
h1→h3heading skip fixed toh1→h2(WCAG 1.3.1). - CTA-track "Hiring / Client" ARIA:
role="tab"→role="radio"(no tabpanels meant tabs were misleading). - Theme system: split localStorage into
portfolio.mode+portfolio.palettewith one-time migration from legacyportfolio.theme. Two systems no longer fighting over one key. - ~25 widgets converted to
color-mix(in srgb, var(--cyan)…)— hero CTA, HUD, siderail, ctx-menu, cmdk, kbdhelp, live-stats, commit-graph, tool-badge, scroll-progress, work-filter, case-filter, viewport-hud, stat--linked, cs-btn, cs-share, etc. Now glow correctly in every palette. - Generated missing
og-cover.png+ repointed index + now.html OG image tags. Share previews on LinkedIn/Twitter were broken (wrong aspect ratio or 404). - Resume sync:
projects[]URLs for Pamanaland + JBC switched from auth-gated portals to public case-study pages. PDF regenerated. - LinkedIn About now leads with cal.com instead of email (matches the live-site CTA).
- Sitemap refreshed — every touched URL got its real
lastmodfromgit log.
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v4.9 2026-05-14 polish
SEO + UX + dual-audience reframe — making the site scan well for recruiters and engineering managers.
- Article + BreadcrumbList JSON-LD on every case study; WebSite schema on the index; twitter:creator/site attribution; sitemap + feed dates normalized.
- Prev/next pager at the foot of every case study for binge-reading; sticky on-page TOC on the three longest writeups (wms-v2, ai-engineer, hris).
- Hero reframed to surface “8 shipped case studies + AI-assisted delivery”; “1 Vibe Coder” stat tile → “AI-Augmented Dev (Karpathy-style)” deep-linking the ai-engineer study; green outcome chips on every work-tree row; ★ start-here badges.
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v4.8 2026-05-14 case-study
Two more case studies — hero stat 6 → 8.
- Added LLM-Friendly Wiki — hand-maintained Obsidian vault with YAML frontmatter, per-folder
_INDEX.mdpattern, Decisions/Runbooks/Examples sub-vaults; Karpathy’s thesis that the best AI-coding artifact is a well-structured wiki of your own code. - Added WMS v2 Inventory Rewrite — legacy warehouse system onto Laravel 12 + Vue 3, canonical V3DataTable + BaseCrud pattern, CI-enforced guardrails, online schema migrations, parity-first rollout. ~103 models, ~121 migrations, ~130 pages.
- Added LLM-Friendly Wiki — hand-maintained Obsidian vault with YAML frontmatter, per-folder
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v4.7 2026-05-14 case-study
Two new case studies — proof shelf 4 → 6.
- Added Transport Management System — Vue 3 + Laravel 11, ~68 models, ~324 Vue pages, live GPS, full booking → dispatch → costing → invoice lifecycle.
- Added Autonomous AI Engineer — multi-LLM agent pipeline (Claude, Gemini, OpenAI, OpenRouter, Qwen) inside a production ticketing system;
ai:workpicks up tickets, an independentai:verifyruns the real PHPUnit suite before merge.
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v4.6 2026-05-14 visual
Anonymized mock screenshots (1600×900) wired into every case study — mirrors of the real production UI with zero client data, each tagged “MOCK” in its caption.
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v4.5 2026-05-14 policy
All client names made confidential — NDA framing with generic titles; tagline, meta, body, and OG images regenerated. Personal GitHub repo links kept as proof of work.
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v4.4 2026-05-14 case-study
Fourth case study — Enterprise HRIS. Laravel 12 + Sanctum + TOTP 2FA API; Vue 3 + Pinia + TypeScript UI. ~54 models, ~95 Vue pages, full HR lifecycle with payroll, OU-scoped RBAC, Storybook + Playwright, dual CI/CD. Hero stat 3 → 4.
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v4.3 2026-05-14 case-study
Real-Estate Developer Portal polished from the real codebase — reservation → sales → equity → amortization → financing → commission → collection lifecycle; ~65 models, ~102 Vue views, AG Grid Enterprise, CASL RBAC, 5-tier seller hierarchy.
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v4.2 2026-05-14 case-study
WMS Mobile App enriched with real project metrics — 13 feature modules, three picking generations, Bluetooth ESC/POS printing on Epson TM-P80II, dual-input scanning, 108 build releases, ~251 models / ~315 migrations on the API.
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v4.1 2026-05-14 case-study
Third case study — Brokerage Commission System. Commission engine with multi-tier shares + approver workflow, multi-OU RBAC; ~22 months of iteration, ~640 commits across api + ui repos. Hero stat 2 → 3.
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v4.0 2026-05-14 major
Round 2: polish, proof, performance.
- Work-filter chips wired up (data-tags driven, persisted); “Coffee Cups ∞” hero stat → “Case Studies”; “last shipped” footer stamp.
- Image weight −3.4 MB; light theme contrast audit 163 → 3 outstanding issues.
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v3.9 2026-05-14 dev-signal
Dev-signal files —
humans.txt,/.well-known/security.txt, curl-able/api/availability.json, this feed’sfeed.xml, and a real git-log footer pulled from GitHub. -
v3.5 2026-05-14 major
Round 1 employer-attention pass.
- Unlocked + indexed both case studies, per-case OG images, DRAFT banners dropped; “shipped impact” section; 4-step engagement flow + Hiring/Client toggle.
- Service worker shipped (delivering on the PWA manifest);
/now.htmladded; light-theme toggle with FOUC-prevention bootstrap.
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v3.4 2026-05-13 credibility
Dev-credibility passes —
/uses,resume.json, this changelog.- Added
/uses.html— editor, terminal, hardware, daily software (Wes Bos'suses.techtradition). - Added
resume.json— machine-readable resume in JSON Resume format. - Added this
/changelogpage.
- Added
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v3.3 2026-05-13 case-studies
Recruiter-safe case-study scaffolds — iterate in public without the embarrassing draft markers.
- Added
case-studies/wms.htmlandcase-studies/pamanaland.html. - Shared
case-study.csswith window-chrome code blocks, metric grid, and CTA cards. - Marked draft pages
noindex,nofollow— excluded from sitemap until polished. - Replaced literal
TODOplaceholders with neutral “in progress” framing + a DRAFT banner at the top of every draft.
- Added
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v3.2 2026-05-13 hire-funnel
Conversion + outbound — turning the portfolio into a hiring funnel I can measure.
- Added Cal.com booking button in the Hire Me card (15-min intro call).
- Designed
cover.html— 1200×630 OG image you screenshot to PNG. - Added interactive dev terminal — press
`to open. Real commands:help,ls,cat resume,skills,sudo hire-me… - UTM-aware welcome pill —
?utm=linkedinrenders “welcome from LinkedIn” and stamps the source in the live stats footer. - LinkedIn copy-paste pack:
linkedin-summary.mdwith headline, About, all 5 experience blocks, skills, recommendation script.
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v3.1 2026-05-13 prod-ready
Ship-readiness — SEO, accessibility, performance, fallbacks.
- JSON-LD
Personschema,sitemap.xml,robots.txt, PWA manifest. - Netlify Forms contact form with honeypot + success state.
- Real-time visitor counter (counterapi.dev) with 30s polling + localStorage fallback.
- Live GitHub events graph & recent-repos panel from
api.github.com. - Skip-to-content link,
focus-visibleoutlines, auto-injected ARIA labels on icon-only buttons. - 404 page in terminal-style.
- Matrix rain + particles pause when offscreen / tab hidden — meaningful CPU savings.
- GitHub API responses cached 30 min in localStorage — gracefully degrade to cached or rate-limit notice instead of falling back to fake commit data.
- Contact form falls back to
mailto:on localhost since Netlify Forms only work after deploy.
- JSON-LD
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v3.0 2026-05-13 major redesign
Full redesign from a generic FH5co template into a dev-by-dev cyber-themed portfolio.
- Replaced light theme end-to-end — dark cyber gradient + neon grid.
- Redesigned About: developer.js code card + about-panel pillars +
profile.configterminal panel. - Redesigned Resume timeline: single-rail card list with file-path tabs, period badges, and tech chips per role.
- Redesigned Services: numbered cards 01–11 with terminal command headers, deliverable bullets, and stack chips.
- Redesigned Skills: 4 categorized cards with animated bars; replaced redundant pie+progress duplication.
- Redesigned Tools & Stack: 6 grouped categories (
#ai · assistants,#automation · no-code, etc.). - Redesigned Work: thumbnail + status badge + tech chips + file-path tabs, with filter pills.
- Redesigned Case Studies placeholder as a terminal
lslisting. - Redesigned Hire Me: full availability card with 4 CTAs, copy-email, meta footer.
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v2.5 2026-05-13 resume-aligned
Aligned every visible field with the actual resume PDF.
- Rewrote all 5 work-experience entries to match the resume bullets (Ag-Grid, jsPDF, SAP integration, FAREYE API, Xero, Eversign, SilverStripe, SEMrush, Ahrefs, etc.).
- Fixed Octal title:
Software Engineer→Software Developer. - Fixed Uratex: was “Multiflx RNC, 2022–2024” → “Uratex Philippines, Mar–Oct 2022”.
- Added
1.50 GPAto education. - Added current-employment bullets: Flutter WMS mobile app + Vibe Coding with Claude AI.
- Added libraries-and-integrations stack group (Ag-Grid, jsPDF, SurveyJS, Vuetify, SAP API, XERO, Eversign, ABN Lookup, Google Maps).
- Added SEO · marketing stack group (SEMrush, Ahrefs, SEO).
- Email switched site-wide to
turayalemmuel@gmail.com(matches the PDF).
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v2.0 2026-05-13 hyperframes
Advanced interactive layer — HUD, palette, hyperframe brackets, tilt.
- Fixed HUD (top-right): live clock, FPS, scroll %, current section, views, theme switcher, rotating “now:” status.
- Command palette (
Ctrl+K//) with fuzzy filter, keyboard nav. - Side-rail section navigator (right edge) with active-state dot.
- Right-click context menu replaced with dev-themed actions (copy email, jump to…, konami).
- Keyboard shortcuts help overlay (
?). - 3D mouse-tilt on cards.
- Hyperframe corner brackets on the code card.
- Theme switcher (cyber / matrix / sunset) with localStorage.
- Hover tooltips on every tech chip / tool badge.
- Project filter pills + tech tags per work tile.
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v1.0 2026-05-13 foundation
Foundation pass — futuristic theme, custom fx, dev-by-dev personality.
- Boot-sequence loader.
- Top scroll-progress bar.
- Custom dot+ring cursor + magnetic hover.
- Matrix code rain in hero + particle network in services.
- Cycling typewriter terminal-tag.
- RGB-split glitch on hero name + heading hover-jitter.
- IDE code-card with syntax-highlighted developer object.
- Mini contribution heatmap (mocked at the time).
- Console welcome message + Konami code easter egg.
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v0.1 prior origin
Generic FH5co-derived single-page portfolio — light theme, alternating timeline, basic services grid. Starting point.
Built & iterated in public. Back to portfolio · github.com/kon2raya24